It’s a long way, but it’s finally here. Flash finally the transition to the mobile screen. In the first place, while the Apple / Adobe Flash is debate over further, I’ll ignore this question here. At the end of the day, Apple customers, who feel this as important or not, and Apple will respond or not.
For the last few days have I tested a build of 10.1 Flash, Adobe calls that pre-beta on a Google-Nexus One runs the latest build of Android, 2.2 (also known as Froyo). (I find the pre-Beta naming a little strange, not pre-beta are really only Alpha? But I digress). First, the details of the implementation of Flash on Android to be clear. This is a Froyo or platform before. Until your device gets the latest Android release, Flash is forgotten. Second, Hulu does not go to work. I bring this because Hulu is the flagship for Flash applications users want to run. To be clear, Hulu is not running, is not about how well Android runs on Flash to do. Hulu, at this moment in time, only has the right to run on PC monitors. In an age of connected screens, I realize that makes little sense, but that’s the way it is. No Hulu for mobile now.
Overall, my experience with Flash on Android was pretty good. Web sites that’s loaded with flash relatively quickly and effortlessly. It was fun to surf to a website and do not receive an error message because flash was used. In general, the less heavy Flash site, the better experience and performance, but if you enabled a Flash site, for the most part, what the web designer is thinking, what you experience. Performance worked well, and websites load quickly and fairly complex animations and user interfaces to work quickly and looked good. I have to spend not enough time to measure the battery life implications, but for the most part not much to see waste power or battery life as a result the current flash. Adobe has a good job making the case that Flash is viable for mobile enough.